![]() Different sizes of the icon fill in the squares below. The options are Don’t Show, White Large, White, and Gray.Ĭheck this box if you want to assign a custom icon you would like to be used for your iPhone/iPad game. Select how the loading indicator be displayed. The options are Default, Black Translucent and Black Opaque.Ĭheck this box to disable the depth and stencil buffers. This is only visible when Default Orientation is set to Auto Rotation.Īllowed Orientations for Auto Rotation (only visible when Default Orientation is set to Auto Rotation.)Īllow landscape right orientation (home button on the left side).Īllow landscape left orientation (home button is on the right side).Ĭheck this box if your game requires fullscreen.Ĭheck this box to hide the the status bar when the application launches.ĭefine the style of the status bar when the application launches. The options are: Portrait (home button at the bottom), Portrait Upside Down (home button at the top), Landscape Left (home button on the right side), Landscape Right (home button on the left side), and Auto Rotation (screen orientation changes with device orientation)Ĭheck this box if you want orientation changes to animate the screen rotation rather than just switch. Resolution and presentation Property:ĭefault Orientation This setting is shared between iOS and Android devices Note that Unity iOS requires 7.0 or higher. A description of the general Player Settings can be found here. # the application's `Frameworks` directory.This page details the Player Settings specific to iOS. # This script strips all non-valid architectures from dynamic libraries in # See the License for the specific language governing permissions and # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # distributed under the License is distributed on an "AS IS" BASIS, # Unless required by applicable law or agreed to in writing, software # You may obtain a copy of the License at # you may not use this file except in compliance with the License. # Licensed under the Apache License, Version 2.0 (the "License") Replace the contents of strip_frameworks.sh with following. Now, archive project and check again, if the issue persists then go to next step. You can give executable permission by running command chmod +x strip_framework.sh. Under that directory you will find script under this path Frameworks/Plugins/iOS/amework/. To find this script, go to directory where Xcode project is created from Unity. This probably means strip_frameworks.sh was not executed or didn't get executed as expected.įirst make sure strip_frameworks.sh has executable permission. The executable for XYZ.app/Frameworks/amework contains unsupported architectures ''". Now while submitting the app to App Store if you ran into an issue which states something like - "Unsupported Architectures. It executes strip_frameworks.sh script and removes non-valid architectures (x86_64 and i386) while creating an archive. ![]() We achieve this by adding a Run Script phase named as HS Strip Simulator Slices. This requires us to strip non-valid architectures (x86_64 and i386) while creating an archive. Since Unity doesn't support xcframework packaging, we ship our SDK with framework packaging. Unsupported Architectures Found While Submitting App to App Store Along with disabling the user attachments configuration, you should also not use the request attachment feature for the Agents.Īttachment features: These features let users send an attachment during a conversation - attachment icon in the reply box and request attachment message by agent. This will hide the attachment icon altogether from the conversation, and you will not need to add the above-mentioned permissions to ist file. If your use-case allows you to not ask users to send attachments, you should disable the user attachments configuration on your app's App Settings page on the Admin Dashboard. To avoid this crash, you need to add the following keys in your Xcode project's ist file. We have it in our roadmap to add the ability to disable this option, though. If you don't declare it, and if the user selects this option, your app may crash. This option requires your app to declare the camera permissions in the Xcode project's ist file generated from Unity. This is Safari's native menu with 3 options as of now, one of which is “Take Photo or Video”. The attachment features of SDK X conversations opens the attachment menu. Troubleshooting Known Issues Camera Permission for Attachment Flows
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